![]() For the uninitiated, it is usually the text of the core rulebook uploaded to the internet in a searchable, hyperlinked form. The System Reference Document of any role-playing game system is a must-have for gamemasters. I take no credit for the things I didn’t make - just linking to information that I found already available on the interwebs. In this article, I want to share and review a few of the tools that I found useful when playing Fate. There is also a ton of content developed for the system: worlds, extras, and characters, much of it free for the taking. The mechanics are light enough that you can play a whole session without opening a book, but substantial enough to put meat on the bones of the game world. Now, the group I play with is just wrapping up a year-long campaign (with myself as the gamemaster) base on Ed Turner’s ‘Aether Sea’ setting, and I found that the system really does deliver on its promise. I came at the game from a theoretical perspective I was looking for a game that fit a list of criteria for what I liked in a role-playing game, and it seemed to fit. I am a huge fan of the Fate Core roleplaying system. ![]()
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